Game Rules

Battle Gnomes!

Best with 2-6 players
Playing time: 60 minutes
Designed by Tiffany Branum

This neighborhood looks pleasant to outsiders, but is actually a place of rivalry and turf wars. Inside each home is a gnome household competing for control of the block! Players control several gnomes intent on battle for neighborhood control. You’ll pick out your gnomes, arm them, and fortify your yard to find out if you are the top gnome household!

Objective
Whoever has the most defeated gnomes set aside has shown their might and wins!

Game Components Rule Book Gnome Deck (24 cards) Player Deck (78 cards) Turn Play Cards (6 cards)

Gnome Deck
There are 24 unique, feisty gnomes in the Gnome Deck. On the top left of the card is the gnome’s name. On the top right is a number between 0 and 4 that represents the initial strength of the gnome in a battle. At the bottom is text that provides either an advantage or a disadvantage specific to that gnome. Some gnomes have to be in a battle for the text to qualify, but other effects impact the whole household.

Player Deck
The player deck has 78 cards
– 18 Action Cards
– 13 Weapon Attachment Items
– 10 Defense Attachment Items
– 12 Battle Items (2 of each)
– 13 Yard Items

Card types are color-coded and identified on the left side of the card. On the top of the card is the card name. In the upper right is a gnome hat displaying necessary information. For action cards, it indicates when you can use the card. For items, it shows strength. If there is an asterisks, check the subtext for a specific game mechanic. At the bottom, regular subtext an extra rule or instruction. Smaller, italicized text is simply flavor text. By default players draw to a total of 5 cards. There are some gnomes that either expand or limit your hand size. When the player deck runs out of cards to draw, shuffle up the discards and continue drawing.

Action Cards
By default, action cards are played only on your turn or while you are in battle. In the upper right corner is an indicator of when the card gets played. Some can only used in battle (B), some during one of the other two turn actions (T), and. response cards (R) can be played during your turn or outside of it in response to an action. When applicable, you can play as many as you have. Once played, they remain in view while the action completes. Discard after. Action cards cannot be traded or given away.

Attachment Items
There are two types of attachment items: Weapon and Defense. A gnome may have one of each attached at a time. The only difference between the two types is that some cards and gnomes impact a specific type of attachment. During the Organize turn action, you assign these to your gnomes by placing them with the gnome you want them attached to. The numeric value adds to that gnome’s overall score while in a battle.

Yard Items
During the Organize turn action, place yard items in front of you, in the same area you keep your gnomes. Yard items are not assigned to specific gnomes. They apply to the overall score of your household while you are in battle, regardless of which gnome is in the battle. You can have up to 3 total yard items in play.

Battle Items
Battle items can be used during any player’s Gnome Battle turn action. Some are labeled thrown items and are impacted by certain cards and gnomes. You may play as many battle cards as you have in hand while a battle is taking place. Once played, they remain in view during the battle but are discarded afterward. Battle items can also be used by players not in a battle to influence the outcome.

Game Setup
1. Hand everyone a Turn Play card for reference.
2. Shuffle up and set out both the Gnome Deck and the Player Deck for game use.
3. Deal 5 cards from the player deck to every player.
4. Lay out 3 gnomes next to the gnome deck. These are the game selection gnomes.
5. The shortest player begins gnome selection, taking 1 of the 3 selection gnomes. Replace it immediately with another from the gnome deck. Moving clockwise, each player selects a gnome.
6. The last player to select a gnome then takes a second gnome, beginning the second round of gnome selection moving counter-clockwise.
7. Once each player has 2 gnomes, players may attach one item to either of their gnomes, and lay down one yard item from the cards in their hands. Players draw back up to 5 cards.Example of your potential initial setup:

Playing the Game
The player who takes the first turn is just left of the shortest player. Play proceeds clockwise.

Turn Play
1. If you have less than 2 gnomes when starting your turn, immediately recruit until you have 2.
2. Discard any cards you want from hand. If you have less than your hand limit, draw up to it from the player deck.
3. Take one of these 3 Turn Actions. – Organize, Recruit, Gnome Battle

Recruit
Take this action to recruit a gnome from the 3 selection gnomes. When a gnome is recruited, immediately add a gnome from the gnome deck to the selection gnomes so there are always 3 available. If recruiting gives you more than 4 gnomes, replace a gnome with the new one. The gnome gets removed from the game and attachments are discarded.

Organize
With this turn action, you can put attachment items from your hand onto your gnomes and lay down yard items. You can also rearrange and upgrade items already in play. Rearrange items by moving them from one gnome to another. Upgrade items by discarding an item already in play to make room for an item you prefer to use instead. This can be done with both yard and attachment items.

Gnome Battle
This turn action allows you to instigate battle with another player. There are three steps to the Gnome Battle turn action: going into battle, winning the battle, and after the battle. Going into battle The first step of gnome battle is picking an opponent to go into battle with. You cannot attack players who have less than two gnomes in play unless you also have less than two gnomes. Cards that prevent battle or influence the whole battle must be played immediately after an opponent is chosen. Next, choose either one or two of your gnomes to attack! Your opponent may now select one, or two if you are attacking with two, of their gnomes to defend with. The instigator and defender choose which gnomes go into battle for them.

Winning the battle
The combined numeric value of all gnome bonuses, attachments, yard items, and battle items are added up to result in the winner of the battle. Count up the gnome bonuses and items already in play at the start of the battle. If you need points to win the battle, see if your gnomes can do something to give you points or take points from your opponent. You can also play battle items and action cards to improve your score. It is up to each household to proclaim they are using a gnome function or a card from their hand.

Act quickly because once a player declares that a card or a gnome function is being used, it gets completed immediately. At that point, only cancel or response cards can prevent or alter cards being played. The battle is over when one player concedes and both players agree it is over. After the battle If you are defeated, select one of your gnomes that participated in the battle to give the other player. The winner keeps defeated gnomes in a stack set to the side for scoring. Each defeated gnome is worth 1 point, regardless of strength. Discard attachments on the defeated gnome, along with all used battle items and action cards. The two households in battle draw back up to their hand limit if they dropped below it.

Game Alliances
Households can influence battles they are not in with battle items. You might want do this if a household is in the lead and you don’t want them to win another gnome. You cannot play action cards or transfer items to assist other players. You can only play battle items to influence the battle.

Winning the Game
The game ends when one of two things occur. The first is when a player defeats a third gnome. That player immediately wins the game. If the gnome deck runs out before this happens, and the 3 selection gnomes cannot be replenished, every player gets one more turn and then the game ends. In that situation, the winner is the household with the most defeated gnomes set to the side. In the case of a tie, the gnome household with the most items still in play wins.